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Smokebound

A RPG created using Scratch 1.4

titlescreen.png

The Story

My game ‘Smokebound’ is a turn-based RPG (role-playing game) where you play as a boy named “Marcus”. Upon starting the game, you hear a strange voice that tasks you with defeating a being named “The Prince of Smoke”. This voice grants you the power of thunder and lightning.  Your objective is to find the 4 keys scattered around the world that represent each area (AquaKey, IceKey, GrassKey, RocKey). These keys will allow you to unlock the monument in the center of the world. What happens beyond that is what you have to find out. During your journey, you will have to defeat enemies that stand in your way by using your newfound power as well as your fists.

The Level

Using resources from RPG Maker MV, I created 9 areas that the player would be able to travel around.

An early concept of gameplay heavily inspired by RPG Maker's side battle system. If you cannot read the writing, the first point says "moving to end of screen switches background". The second point says "top view, side view during battle".

battle-concept-e1529626092749.png
map outline.png

An outline of which areas are safe and which have random enemy encounters. This directly corresponds with the image below.

Map Outline with maps.png

A stitched version of the world. Obstacles are purely aesthetic and have no collision with the player character. Each safe space has an inn where the player can restore their HP.

map making.png

Creating the main town in RPG Maker

The Sprites

Using the character generator in RPG Maker MV, I created Marcus, the main character that was explained earlier. Only a few of the battle sprites are used.

Marcus walk.png

The Gameplay

You only need to use the arrow keys and the 'Z' key to play Smokebound

(as well as Scratch 1.4)

I created the battle UI in paint.net.

I do not own any music or sound effects as they belong to their respective creators.

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